
Tuesday, April 29, 2008
In-eye display active contact lens interface

The Network
Rather than designing the network perhaps our project assumes a networked life layered over the city’s physical life. Our protocological approach plugs in to that network at strategic or tactical points with a view to exploring alternative uses to public space both physical and virtual.
This allows us to acknowledge that the ‘network’ is not absolutely controlled (by government or corporation) but is ‘distributed’. Parts of it will be controlled but most of the network wont be or at least not by a singular entity. Control points may occur at the device end and provider end but even at these points the ‘net’ works most successfully, even for business, when access is free.
Our project reveals the complexity of the ‘public realm’. Experience is not limited to the Gehl postcard.
Do we need to reconsider the device or level of technology expected in 2030 to help shape this new understanding of how physical and communal space might operate?
Eg – The device shrinks to a contact lens. Thoughts trigger searches and are displayed in front of our eyes. Marketers hack access to our visual space to promote their services, shops, events. Searching on line becomes a day-dream.
Protocols develop in public space to try to prevent people playing a game as they walk through a public space eg. Martin Place – ‘Gaming Police’ – to monitor appropriate levels of soial behaviour….
Scenarios could be individual narratives that hint at the everyday negotiation between the real and virtual space.
Design Meeting notes 22.04.08
What is the ‘network’?
What are the activities that the ‘network’ facilitates?
Discussed the project taking on the following forms
- System Diagram
- Virtual City – entered via a web-site
- The intersection of the virtual city with the real city – how the virtual affects the real city of the 2030 plan
Note:
What are the protocols managing the events?
How does the event / scenario relate to the objectives of the design studio?
Protocol Layers
Application Layer
Social
Transport Layer
Connection
Internet Layer
Movement
Physical Layer
Material
Initial ideas for what the system might encompass:
- Testing system – test outcomes in the virtual city via protocols and different data input sets
- Political system – who controls ‘the system’ who owns it, operates it, how do you access it, who is left out of it?
- Active system – scenario 1 – Protocol City
How the public realm can be reprogrammed given protocol management – protocols adapt to different data sets to give many possible results for singular spaces.
- Active system – scenario 2 – Democratic City
Citizens vote on issues affecting their environment – perhaps more than voting – they suggest – they design?
- Active System – scenario 3 – Sustainable City
How the system deals with the issues of sustainability behaviour. What sort of sustainable system does it promote?
- Active System – scenario 4 – Social city
City of virtual connections – system to facilitate real space physical interactions
Saturday, April 19, 2008
Project Overview : Login 2030
Key Concepts
When Clover Moore introduced the Sustainable Sydney vision last week at the City Talk event she stated that the Sydney of the future would be ‘a city for people not for machines’.
While this statement no doubt refered primarily to the binary of pedestrians vs vehicles it none-the-less establishes an uneasy vision about technology and the future city. Again and again the focus of ‘Sustainable Sydney’ is on the physical. Physical spaces for people, physical connections to and around the city, even the ‘urban villages’ strategy is about defining a place in which a ‘community spirit’ will be physically manifested. A space where a resident’s needs will be totally catered for. People will be able to live, work, be entertained and socialise in the defined space of their ‘village’. But does this really account for the way in which we have grown accustomed to living? Is our sense of connection and community also now forged in virtual space?
Sydney 2030 will not just be a physical place connected by roadways, boulevardes and parks. It will be overlaid with other networks, digital networks, enabling other connectons and defined by other sets of protocols. Our project could look at the language of networks and how that effects our experiences and perceptions of the spaces in which we live.
Presentation form
Perhaps the presentation of our ‘protocological city’ is in the form of a web-site that navigates (pans) across the city highlighting activation points that zoom in to deliver a ‘narrative’ of life in 2030. The objective is to place physical sydney in the realm of the digital life of the city and it’s citizens. Some zooms could be close up and abstract, others could be newsbulletin style, some could be webcam views or CCTV views, some could be over-run by a glitch. Some could be funny, some serious, some scary, some sad, some absurd.
The platform could take the form of the detached style of the google earth interface that in 2030 is imagined overlaid by more personal information Eg google earth meets youtube / facebook. Given the co-option of military technologies as devices for social interaction, this is quite plausible.
A supporting diagram showing the protocols managing the digitial life of the city could be exhibited alongside the web-site. Thereby relating the experience of digitally surfing the city to a network managed by points of control and hopefully glitch.
This approach to our project would allow us to focus on the structure (or diagram) - the series of ‘protocols’ - immediately and leave room for the creation of scenarios or stories that slot into this infrastructure, as a second phase to the design.
This approach also allows us to link issues of place or site with experience and narrative. It allows us to deal with a proposition of the future that is realised at varying scales too. The diagram/network acts on a visionary scale, the narratives could be explored on a community scale (news-story) down to an intimate scale (story of an individual experience).
Thursday, April 10, 2008
Urban Projection - Project Development
Our team has worked closely together from the beginning of the semester. Many of the assignments and activities of the group have been workshopped within the group and undertaken together. Through this dialogue, the various activities, readings and personal research, I have developed the following interests.
Wi-fi voids - Access to free wi-fi across the Sydney CBD is currently being developed by the State Government. The potential for this technology to radically re-shape our habits and reorganise work and leisure is significant. It is likely that long before 2030 we will be able to achieve permanent connection all the time within the public realm. Will there be a counter desire to move into connection voids? To escape? Does this offer the potential to design ‘wi-fi free’ environments. (A)voids? Blocking the wi-fi signal can be achieved via a technological disruption of the signal or via material intervention. A
The Glitch - By week 4 our team had begun to investigate the idea of the ‘intervention’ taking the form of a digital game. This opened up a lot of ideas within the group and has been a driving concept. One particular area of interest for me was the idea of the ‘glitch’. A disruption of the game that could be the result of a crossing of the real and the virtual or a slip in the system. Like the ‘a-voids’ the glitch was a way to articulate a form of escape from the rules. This idea was further enriched by the specific use of the term within gaming. Players that seek to take advantage of an error in a program are named by others as ‘glitchers’. Sometimes a glitcher will use the glitch to win, other times they use it to explore beyond the framework, to create new narratives. While Glitches are generally understood to be mistakes there is some speculation that they may be actually programmed into the game to give advanced users an alternative space in which to play.
The Game as mediator – While initial discussion of the game focused on arcade game style scenarios I have explored the idea that the game might instead be the ‘mediator’ or ‘device’ to explore a virtual scenario of the future within the present.
The game then becomes a platform for speculation. How will the citizens of the future use technology? Navigate it, adapt it and corrupt it? How will they negotiate a world that is at once more remotely connected and physically ‘planned’ and idealised? The video game is a virtual world but so perhaps is
Town Hall Virtual / Physical Space Analysis

While the physical fabric of the city remains largely unchanged from 10 years ago our behaviour in physical space has become radically changed by advances in technology, in particular the mobile phone. We now often occupy both a physical and virtual space as we move around the city. With free wi-fi about to be unrolled in the public realm, virtual connection will further define our experiences within the city.
We made an observation of physical and virtual connection of pedestrians crossing at the Town Hall intersection.
One set of lights - Town Hall
Saturday lunch-time
85 people approx at lights
28 people remotely connected:
13 connected to music
9 people talking on mobile
6 people texting on mobile
4 people interviewed:
1 talking to sister in Balmain
1 talking to friend in Bondi
1 talking to friend in Surry Hills
1 talking to retail store in Melbourne
Town Hall Physical Intervention

As a way of testing the public's perception of being 'under surviellence' we devised a physical intervention to be played out in the busy Town Hall precinct.
Members of the team, armoured with digital film cameras positioned themselves on the four corners of the Town Hall intersection underneath the location of CCTV cameras. We recorded simultaneously onto the space, capturing each other filming and 'covering' any action that occurred in the space. Would people be confronted? Would they become aware that they are already under surveillence?
Free Sydney Wi-Fi

Current map of free wi-fi sites across the Sydney CBD.
Free
In November 2006 the NSW government announces plans to implement a free wi-fi service across the Sydney CBD by 2008.
‘The Rocks Hotspot lets you stay switched on while you escape the everyday, right in the heart of the city.’

Wi-fi voids
Access to free wi-fi across the Sydney CBD is currently being developed by the State Government. The potential for this technology to radically re-shape our habits and reorganise work and leisure is significant. It is likely that long before 2030 we will be able to achieve permanent connection all the time within the public realm. Will there be a counter desire to move into connection voids? To escape? Does this offer the potential to design ‘wi-fi free’ environments. (A)voids? Blocking the wi-fi signal can be achieved via a technological disruption of the signal or via material intervention. A
For details of free wi-fi access refer to the following:
http://www.smh.com.au/news/wireless--broadband/nsw-to-roll-out-free-wifi-service/2006/11/29/1164476252715.html
http://www.stopdesign.com/log/2004/09/27/sydney-wireless.html
http://www.smh.com.au/news/wireless--broadband/sydney-wifi-project-on-track/2007/07/18/1184559848818.html
http://www.zdnet.com.au/news/communications/soa/Unwired-picked-for-Sydney-free-Wi-Fi-scheme-/0,130061791,339283253,00.htm
http://www.zdnet.com.au/news/communications/soa/Free-Wi-Fi-network-comes-to-Sydney-centre/0,130061791,339281269,00.htm
http://www.wififreespot.com/aus.html
Future Scenarios
Scenario 1 – Glitching
In 2030,
‘
Glitches
In computer gaming a ‘glitch’ means ‘a slip’ a momentary breakdown of the code, a revelation of a fault in the program. Glitchers are those that take advantage of the error. Sometimes they use it to win, other times they use it to explore beyond the framework, to create new narratives. While Glitches are generally understood to be mistakes there is some speculation that they are actually programmed into the game to give advanced users an alternative space in which to play.
In Sydney 2030 ‘glitching’ becomes a tactical way to engage in the perfect city. A glitch in free WI-FI coverage provides momentary ‘off air’ space. An unsolicited art installation in
Scenario 2 –
Technology pervades our experience in Sydney 2030 in ways unimaginable just decades before. The downscaling of the global military economy to address the looming environmental crisis led to a global focus on technological advancement. This in turn brought about unprecedented changes in our environment; physically, politically and socially. Change is rapid. All forecasts for the implementation of technologies just imagined in 2010 have been collapsed and have arrived. The distinctions between the physical and the digital have blurred.
Contrary to the fears of some back in 2010,
Saturday, April 5, 2008
Friday, April 4, 2008
Glitching
Monday, March 17, 2008
Sydney : the Vertical City
An analysis of Jan Gehl’s report ‘Sydney Public Space Public Life Recommendations’
Jan Gehl’s analysis identifies a range of conditions that present advantages and disadvantages for the future development of Sydney as a dynamic inclusive and liveable city. The recommendations in his report, however, seem to supplant onto our city a ready-made set of solutions implemented elsewhere, most notably the strategies employed in the city of Copenhagen. Is this the best solution for Sydney?
This analysis of ‘Sydney : Public Space Public Life Recommendations’ will consider the presumptions of Gehl’s analysis, methodological approach and the urban theory underpinning his recommendations. It will also pose the question, is this vision big enough? What is it that makes Sydney difficult and unique to cultivate as a future city? How can these specific conditions be the catalyst for imagining something else?
The City / The People
The first part of Jan Gehl’s report presents an analysis of Sydney’s physical attributes and conditions, then moves on to an investigation of the people that inhabit and use the city. Linked to these findings are observations related to patterns of behaviour and programmatic distribution within the city.
Underlying the anaylsis are a few key assumptions:
1. There exists a major problem. The city is choked with traffic and the public realm, by consequence, is weak.
2. The public realm is defined as being on the ground plane; experienced from the perspective of the pedestrian.
3. The city (aka ground plane) is uninviting for pedestrians.
4. The city does not connect adequately with it’s ‘natural’ attributes.
The ‘site’ of Gehl’s analysis is the City itself, defined as being bounded by Central Station in the south, Circular Quay in the north, Darling Harbour in the west and the Domain in the east.
Sydney’s natural physical features are highly valued – the harbour, vast parklands and undulating topography make Sydney a very ‘attractive’ and unique city on the world stage. Added to this are great achievements in the built environment such as the iconic Sydney Opera House and Harbour Bridge. The preservation of heritage buildings, the ‘coherent waterfront’ at Circular Quay and significant ‘pedestrian spaces’ such as Martin Place are listed as ‘major achievements’. Also deemed ‘good’ are a number of government initiatives such as design codes to unify city streets through street paving, signage, furniture and tree plantings and the masterplan for Barangaroo, the East Darling Harbour site.
However, Gehl concludes that Sydney has some ‘major problems’ too. All the result of bad urban planning and development. It is an ‘introverted city’ due to the significant roadways located at the city perimeter (Eastern Distributer, Western Distributer and the Cahill Expressway) leaving the city ‘cut-off’ from the Harbour. The inner city is dominated by traffic. Many city streets our identified as ‘service coridors’ for the free-way. It is a ‘mono-functional’ city. Four distinct ‘zones’ of program (defined as the culture district, business district, consumer district and fun district), prevent diversity and lead to busy periods and quiet periods across the city. One of the most significant problems Sydney faces is that it is a ‘high city’ with narrow streets (and footpaths). This leads to micro-climatic problems such as significant overshadowing of the ground plane and high winds. Large buildings diminish the laneway network and service corridors adding further stress to the congestion of the main streets. There is no street heirarchy. No coordinated cycling routes, open are disconnected, scattered across the city with very weak pedestrian connection.
Within this research Gehl makes many insightful observations. For instance he discusses how New York City’s unique ‘districts’ are based on spatial changes, defined by the architecture and density of occupation rather than on a change in programme, as is the case in Sydney. Districts in New York are ‘distinct’ but all maintain a healthy ‘mix’ of activity type. Another important observation is the ‘absence’ of particular user groups from the Sydney CBD. Conspicuously missing are the under 14 and over 65 age groups, along with those with accessibility difficulties. Student life is also largely absent with none of the universities or major educational institutions having a presence in the heart of the city (unlike RMIT in Melbourne for instance). Yet another key issue pertains to the ‘grain’ of the city. Gehl observes that large tower buildings often present inactive facades or large grain spaces at street level. A fine grain of street frontages (smaller spaces on the public realm), encourages more activity.
Gehl’s research is exhaustive and many of his observations about the ‘conditions’ that define the existing city of Sydney are highly valid. But what is interesting in his report is the way in which these ‘conditions’ have been framed. We are being ‘primed’ for a set of logical conclusions, and then responses, to these percieved attributes and problems. How then do we end up with the same strategic plan as Copenhagen?
Gehl’s Key Recommendations
Car-free Carefree – Noise and pollution generated from traffic are choking the city – driving it to breaking point. As Clover Moore puts it in the introduction to Gehl’s report, it is time to ‘rescue the pedestrians’. Cycling networks are to be developed as a viable alternative transport mode. Significant traffic management strategies aim to reduce through traffic, reduce traffic speeds, limit parking opportunities within the city and disconnect city streets from the freeways. The car is to be slowed down and squeezed out.
Connections to the Harbour (at all costs) – the Cahill Expressway and Western Distributer are identified for removal to permit the city to re-connect with the Harbour.
Reclaiming the ground plane – The life of the city is reinforced at ground level, underground and above ground activity is identified as a problem that detracts from the public realm, rather than an offering an alternative city space. The base of the ‘tower city’ is the site for action – reactivation of street frontages, the incorporation of ‘fine grain’ spaces and strongly connected pedestrian networks are championed.
Solving Main Street – creating identity – this strategy presents the logic for the development of new squares and becomes the ‘centre-piece’ of the urban remedy – A completely car-free space - A pedestrian street supported by a light rail network that is noise and fume free – the devlelopment of 3 major civic squares – Belmore Park, Town Hall and Circular Quay, add an identity and pace to the street.
Gehl’s ‘recommendations’ are a mix of significant urban changes and small scale initiatives. But do these plans run the risk of turning Sydney into a glamorous ‘show-piece’ that more closely resembles the controlled excitement of a ‘theme-park’ than the complex, messy and intense site of the city?
In the introduction to the ‘Sydney Public Space Public Life Recommendations’ Jan Gehl’s approach to urban planning is given a strong platform based upon his previous work in urban planning and his writings. His book from 1971 titled ‘Life Between Buildings’, is said to describe the ‘life that takes place in the spaces between buildings’ (p.8) His approach to reforming urban environments begins, with the ‘human dimension’ as a ‘starting point’. These statements create a powerful image, a human scale approach to urban planning. Yet they also offer up the potential of something else. What if the ‘spaces between buildings’ and the ‘human dimension’ were seperated from the site of the ‘ground plane’?
What if…
One of Sydney’s key conditions, and according to Gehl, major problems, is that it is a ‘vertical city’. A ‘high city’ that is exacerbated by narrow streets creating a plethora of problems including unpleasant micro-climatic conditions on the ground below. It adds to the alienation of the pedestrian on Sydney’s streets and is reinforced at the base of the tower by the lack of fine grain spaces.
Adding a fine grain to the city will help attract city life. It is afterall what has lead to the success of Melbourne’s inner city. The revitalisation of the laneways gives their city a space that works on the human scale. Combined with liquor licensing laws that accommodate small scale bars, coffee shops and restaurants that can move between operating in all three capacities over the course of a day, the shift in ‘scale’ has created the means for a strong alternative culture driven by students and young entreupeneurs who actively occupy the city. Melbourne has found a way to inject life and diversity into its streets.
So it seems natural for Sydney to look to Melbourne’s inner city redevelopment as a solution to its problems. But perhaps a direct transplant is not the best strategy. One Melbourne precedent that might be more appropriate as a catalyst is ‘Curtin House’ located on Swanston Street (main street), Curtin House is an inner city block experienced in the vertical plane. Over 6 or so floors are a maze of alternative clothing shops, book stores, bars, and even outdoor cinema. You can become lost in Curtin House for hours. It is a vertical laneway full of secret spaces to be discovered in the best Melbourne tradition.
Friday, March 14, 2008
Thursday, March 13, 2008
Projection 1 : A-void(s)
Mapping 1 : Physical / Virtual Public Space
Scenario
How can we understand the use of public space via a technological device? How will a mapping of public space lead to identifying new spatial environments?
Action 1
Physical / Virtual space
Document the activity of a number of busy public spaces across the city.
1. How many people pass through the space?
2. How many people engage with other people within that space?
3. How many people are connected with someone outside of the space via a device? (Mobile or Laptop.)
4. Are certain locations more virtually connected than others? Are these the busiest locations?
5. Map results
Event : Chinese New Year 2008
Duration : Friday 1st Feb to Sunday 24 Feb – official events period
Location : Several locations were used during the course of the Chinese year celebrations.
· Belmore Park - site of the official launch and Chinese Markets from the 1st to the 3rd Feb.
· Chinese New Year Street Parade – Cnr of George and Park sts to Tumbalong Park Darling Harbour. The Parade begins and ends outside of the traditional Chinatown district of the city. Feb 10.
· Dragon Boat Races (Darling Harbour) 16th and 17th of Feb. Onshore food markets.
· Living Colour display – flower arrangements portray Chinese motifs throughout city locations. http://www.cityofsydney.nsw.gov.au/cny/documents/SLC_Brochure.pdf 12 Feb to 23 Feb.
Spatial
Consequences : Chinese New Year celebrations included a number of different types of events with different spatial impacts. The ‘Street Parade’ engages directly with the space of the street. Like all street parades it invades the city in a more direct and confronting way than an event in a park or a sanctioned public gathering space. Street parades energise the city and provide a form of spectacle that disrupts usual uses. Music, dance and cultural symbolism make this event unique for its performative and ritualistic funcitons.
Other events held in Belmore Park transform the space completely and move a cultural event into a space that is occupied by people from many different cultural backgrounds. The proximity to Central Station creates easy access to the event for anyone travelling to the heart of the city. Although the physical and visual connections between the station and the park are limited and do not permit direct engagement.
Secondary
programmatic
events : The Chinese New Year celebrations are sanctioned by the City of Sydney. Street parades and Park events require official support. These events encourage a whole range of other non-sanctioned activities such as Chinese New Year banquets in the various Chinese restaurants across the city and performances. Many of these non-official events occur in Chinese sectors of the community. The main events do create an atomosphere of festivity within the city and permeate other spaces such as tv, radio, and the internet.
As a cultural event, virtual connections of simultaneous events occurring throughout the world create another space where this event plays out.
Physical
reshaping of
city fabric : Streets are busier, particularly in the Chinese sectors of the community. Flags across the city identify the event. Garden displays throughout the city identify the event. Music, dance and performance alter the normal street activities. Lanterns in Belmore park and across other sites in the city visually change the appearance of the city. Street parade temporarily interjects into the normal city life.
Technology
to drive social
economic
cultural change : Amplification of music in street parades. Cameras, video cameras and mobile phones capture the moment. Internet, tv and radio relay information about official events and facilitate broadcast of events that have occurred.
Links : City of Sydney
http://www.cityofsydney.nsw.gov.au/cny/default.asp
Official website of city of sydney programmed events
Sydney Fun website -
http://www.sydneyfun.com.au/sydney-chinese-ny-parade-today/
You Tube
http://www.youtube.com/watch?v=MseWPuiweBo&feature=related
Flkr
http://www.flickr.com/photos/cityofsydney/
Out to space
Private blog
http://www.outtospace.com/sydney-chinese-new-year-parade-2008/
Stats: Number of people at the main events?
Map population increases during time of event.
Monday, March 10, 2008
Free Wifi - Sydney 2008 / 2030
http://www.wififreespot.com/aus.html
http://blog.freesydneywireless.com/
We might assume that in 2030 free wi-fi, constant connection, will be a given across the CBD and perhaps even greater Sydney. What will this mean for workplace structures; work-time and free-time? Will a defined physical space still be required to house staff like it is now? Might the CBD become more fluid in terms of program and spatial requirements?
Intervention 1 : Change the Tune
Proposition : To instigate an intervention within the Devonshire street tunnel that promotes interactivity between the users of the tunnel and the workers (the buskers) via contemporary technology that is employed as an agent for change.
Context : The Devonshire st pedestrian tunnel bridges the urban divide of the city railway network, physically connecting Surry Hills in the east with Haymarket and Ultimo in the west. However it is also a significant gateway to the city, directing commuter traffic from across the Sydney metropolitan area with the top of George St, UTS, Ultimo Tafe, Sydney University and the entertainment precincts of the Sydney sporting grounds and Fox Studio complex.
Built around 1906 when the current Central Station was opened, the Devonshire street tunnel follows the line of the former Devonshire street. As a long underground pedestrian passageway with facilities limited to the entry and exit, it is a remarkedly ‘blank’ space with a single purpose of transfer. The walls of the tunnel were once host to a combination of amateur and street art. In 2006 the street art panels were replaced with photos (manipulated to appear like paintings) celebrating the railway. All alternative and political murals were removed.
The tunnel has long been an important venue for buskers who are able to access a steady stream of passersby. (In 1998 research revealed that around 6,000 people an hour pass through the tunnel). http://www.parliament.nsw.gov.au/prod/PARLMENT/hansArt.nsf/V3Key/LC19980528007
The music offers some sense of passage and temporality to the experience of moving through the tunnel although the repitoire is tired, limited to a handful of hits from the 70’s.
Concept : To create performances within the tunnel that are the result of audience input. To create nominated periods for these performances that might effect occupation of the space of the tunnel.
Realisation: A number of busker’s will be approached about participating in an event that will involve performing songs that are nominated annonymously by their audience. The audience will be invited to text a ‘special request’ to a mobile phone number in the possession of the TACK group. TACK will source copies of the most requested tunes and distribute to the participating buskers. The buskers will add the chosen songs to their repitoire.
The ‘play-list’ will be performed at a nominated time.
It is assumed that the audience will respond more positively in terms of donations given a more direct engagement with their music.
Device: The mobile phone.
Graffiti Tactic: Ambiguous / provocative advertising will be placed in the Fx magazine (free mag handed out to commuters at the entrance to the station).
The first ad will contain the mobile phone number. A follow up add will promote the performance.
The advertising itself becomes a reason to pick-up the magazine. (This will be used to leverage free advertising space).