Tuesday, April 29, 2008

In-eye display active contact lens interface




LED array within a contact lens signals the coming of in-eye display.  Developed by engineers at the University of Washington this technology has enormous potential for reshaping our experience of real and virtual space.

"Constructing a focused image on the surface of cornea is definitely challenging, nobody has tried it or demonstrated it before," Parviz told Electronics Weekly. "We are looking into two ways of doing this: integrated a micro lens with each pixel, or using small ultra-low power lasers for each pixel."

http://www.electronicsweekly.com/Articles/2008/01/30/43036/contact-lens-led-array-aims-for-in-eye-display.htm


Ian Pearson, (Futurologist) forecasted such a 'device' in 2002.

The Network


Rather than designing the network perhaps our project assumes a networked life layered over the city’s physical life.  Our protocological approach plugs in to that network at strategic or tactical points with a view to exploring alternative uses to public space both physical and virtual.

 

This allows us to acknowledge that the ‘network’ is not absolutely controlled (by government or corporation) but is ‘distributed’.  Parts of it will be controlled but most of the network wont be or at least not by a singular entity.  Control points may occur at the device end and provider end but even at these points the ‘net’ works most successfully, even for business, when access is free.

 

Our project reveals the complexity of the ‘public realm’.  Experience is not limited to the Gehl postcard.

 

Do we need to reconsider the device or level of technology expected in 2030 to help shape this new understanding of how physical and communal space might operate?

 

Eg – The device shrinks to a contact lens.  Thoughts trigger searches and are displayed in front of our eyes.  Marketers hack access to our visual space to promote their services, shops, events.  Searching on line becomes a day-dream.

 

Protocols develop in public space to try to prevent people playing a game as they walk through a public space eg. Martin Place – ‘Gaming Police’ – to monitor appropriate levels of soial behaviour….

 

Scenarios could be individual narratives that hint at the everyday negotiation between the real and virtual space.

 

Could look at social scenario, work scenario, entertainment scenario, homeless scenario.

Design Meeting notes 22.04.08

What is the ‘network’?

 What are the activities that the ‘network’ facilitates?

 Discussed the project taking on the following forms

 

  1. System Diagram

 

  1. Virtual City – entered via a web-site

 

  1. The intersection of the virtual city with the real city – how the virtual affects the real city of the 2030 plan

 

Note:

What are the protocols managing the events?

How does the event / scenario relate to the objectives of the design studio?

 

Protocol Layers

 

Application Layer

 Social


Transport Layer         

Connection  


Internet Layer       

Movement


Physical Layer

Material

 

Initial ideas for what the system might encompass:

 

  1. Testing system – test outcomes in the virtual city via protocols and different data input sets

 

  1. Political system – who controls ‘the system’ who owns it, operates it, how do you access it, who is left out of it?

 

  1. Active system – scenario 1 – Protocol City

How the public realm can be reprogrammed given protocol management – protocols adapt to different data sets to give many possible results for singular spaces.

 

  1. Active system – scenario 2 – Democratic City

Citizens vote on issues affecting their environment – perhaps more than voting – they suggest – they design?

 

  1. Active System – scenario 3 – Sustainable City

How the system deals with the issues of sustainability behaviour. What sort of sustainable system does it promote?

 

  1. Active System – scenario 4 – Social city

City of virtual connections – system to facilitate real space physical interactions

Saturday, April 19, 2008

Project Overview : Login 2030

Key Concepts

 

When Clover Moore introduced the Sustainable Sydney vision last week at the City Talk event she stated that the Sydney of the future would be ‘a city for people not for machines’.

 

While this statement no doubt refered primarily to the binary of pedestrians vs vehicles it none-the-less establishes an uneasy vision about technology and the future city.  Again and again the focus of ‘Sustainable Sydney’ is on the physical.  Physical spaces for people, physical connections to and around the city, even the ‘urban villages’ strategy is about defining a place in which a ‘community spirit’ will be physically manifested. A space where a resident’s needs will be totally catered for.  People will be able to live, work, be entertained and socialise in the defined space of their ‘village’. But does this really account for the way in which we have grown accustomed to living?  Is our sense of connection and community also now forged in virtual space?

 

Sydney 2030 will not just be a physical place connected by roadways, boulevardes and parks.  It will be overlaid with other networks, digital networks, enabling other connectons and defined by other sets of protocols.  Our project could look at the language of networks and how that effects our experiences and perceptions of the spaces in which we live.

 

Presentation form

Perhaps the presentation of our ‘protocological city’ is in the form of a web-site that navigates (pans) across the city highlighting activation points that zoom in to deliver a ‘narrative’ of life in 2030.  The objective is to place physical sydney in the realm of the digital life of the city and it’s citizens. Some zooms could be close up and abstract, others could be newsbulletin style, some could be webcam views or CCTV views, some could be over-run by a glitch.  Some could be funny, some serious, some scary, some sad, some absurd.

 

The platform could take the form of the detached style of the google earth interface that in 2030 is imagined overlaid by more personal information Eg google earth meets youtube / facebook. Given the co-option of military technologies as devices for social interaction, this is quite plausible.

 

A supporting diagram showing the protocols managing the digitial life of the city could be exhibited alongside the web-site.  Thereby relating the experience of digitally surfing the city to a network managed by points of control and hopefully glitch.

 

This approach to our project would allow us to focus on the structure (or diagram) -  the series of ‘protocols’ -  immediately and leave room for the creation of scenarios or stories that slot into this infrastructure, as a second phase to the design.

 

 

 

This approach also allows us to link issues of place or site with experience and narrative.  It allows us to deal with a proposition of the future that is realised at varying  scales too.  The diagram/network acts on a visionary scale, the narratives could be explored on a community scale (news-story) down to an intimate scale (story of an individual experience).

Thursday, April 10, 2008

Urban Projection - Project Development

Our team has worked closely together from the beginning of the semester. Many of the assignments and activities of the group have been workshopped within the group and undertaken together. Through this dialogue, the various activities, readings and personal research, I have developed the following interests.

Wi-fi voids - Access to free wi-fi across the Sydney CBD is currently being developed by the State Government. The potential for this technology to radically re-shape our habits and reorganise work and leisure is significant. It is likely that long before 2030 we will be able to achieve permanent connection all the time within the public realm. Will there be a counter desire to move into connection voids? To escape? Does this offer the potential to design ‘wi-fi free’ environments. (A)voids? Blocking the wi-fi signal can be achieved via a technological disruption of the signal or via material intervention. A UK based military contractor is currently developing a ‘wallpaper’ to block wi-fi signals. This new material is based on the same technology developed to allow the ‘stealth’ bomber’s skin to evade radar detection.

The Glitch - By week 4 our team had begun to investigate the idea of the ‘intervention’ taking the form of a digital game. This opened up a lot of ideas within the group and has been a driving concept. One particular area of interest for me was the idea of the ‘glitch’. A disruption of the game that could be the result of a crossing of the real and the virtual or a slip in the system. Like the ‘a-voids’ the glitch was a way to articulate a form of escape from the rules. This idea was further enriched by the specific use of the term within gaming. Players that seek to take advantage of an error in a program are named by others as ‘glitchers’. Sometimes a glitcher will use the glitch to win, other times they use it to explore beyond the framework, to create new narratives. While Glitches are generally understood to be mistakes there is some speculation that they may be actually programmed into the game to give advanced users an alternative space in which to play.

The Game as mediator – While initial discussion of the game focused on arcade game style scenarios I have explored the idea that the game might instead be the ‘mediator’ or ‘device’ to explore a virtual scenario of the future within the present.

The game then becomes a platform for speculation. How will the citizens of the future use technology? Navigate it, adapt it and corrupt it? How will they negotiate a world that is at once more remotely connected and physically ‘planned’ and idealised? The video game is a virtual world but so perhaps is Sydney of the 2030 plan. Does Sustainable Sydney 2030 sustain a city or an image? What is the imagined real and what is the game?

Repro CityAll indications are that the future city will be more virtually connected; that technology will pervade every aspect of our daily lives. While for some this may signal a fear about being ‘controlled’ through a vast array of information sets it may in fact lead to the opposite. Technology will still be used to regulate society, to increase efficiency, to sell stuff, to research the market. But it will equally be used to socially connect, to play, to live a fantasy, to save time to waste time. It may enable us to manage the sustainability of the planet, to move away from objects to digital design and prevent the production of surplus and waste. It may enable everyday citizens to mobilise opinion (quickly) and thereby strengthen the democratic process. What will happen when we have the ability to reprogram overnight rather than rebuild?

Town Hall Virtual / Physical Space Analysis


While the physical fabric of the city remains largely unchanged from 10 years ago our behaviour in physical space has become radically changed by advances in technology, in particular the mobile phone. We now often occupy both a physical and virtual space as we move around the city. With free wi-fi about to be unrolled in the public realm, virtual connection will further define our experiences within the city.

We made an observation of physical and virtual connection of pedestrians crossing at the Town Hall intersection.

One set of lights - Town Hall

Saturday lunch-time

85 people approx at lights
28 people remotely connected:
13 connected to music
9 people talking on mobile
6 people texting on mobile

4 people interviewed:
1 talking to sister in Balmain
1 talking to friend in Bondi
1 talking to friend in Surry Hills
1 talking to retail store in Melbourne

Town Hall Physical Intervention


As a way of testing the public's perception of being 'under surviellence' we devised a physical intervention to be played out in the busy Town Hall precinct.

Members of the team, armoured with digital film cameras positioned themselves on the four corners of the Town Hall intersection underneath the location of CCTV cameras. We recorded simultaneously onto the space, capturing each other filming and 'covering' any action that occurred in the space. Would people be confronted? Would they become aware that they are already under surveillence?

Free Sydney Wi-Fi


Current map of free wi-fi sites across the Sydney CBD.


Free Sydney wi-fi

In November 2006 the NSW government announces plans to implement a free wi-fi service across the Sydney CBD by 2008.

The Sydney Harbour Foreshore Authority has set-up free wi-fi across TheRocks. They state:

‘The Rocks Hotspot lets you stay switched on while you escape the everyday, right in the heart of the city.’

The State Library and a number of city cafes have introduced free wi-fi to increase patronage.





Wi-fi voids

Access to free wi-fi across the Sydney CBD is currently being developed by the State Government. The potential for this technology to radically re-shape our habits and reorganise work and leisure is significant. It is likely that long before 2030 we will be able to achieve permanent connection all the time within the public realm. Will there be a counter desire to move into connection voids? To escape? Does this offer the potential to design ‘wi-fi free’ environments. (A)voids? Blocking the wi-fi signal can be achieved via a technological disruption of the signal or via material intervention. A UK based military contractor is currently developing a ‘wallpaper’ to block wi-fi signals. This new material is based on the same technology developed to allow the ‘stealth’ bomber’s skin to evade radar detection.


For details of free wi-fi access refer to the following:


http://www.smh.com.au/news/wireless--broadband/nsw-to-roll-out-free-wifi-service/2006/11/29/1164476252715.html

http://www.therocks.com/sydney-Discover-Free_Wi_Fi_internet_access.htm

http://www.stopdesign.com/log/2004/09/27/sydney-wireless.html

http://www.smh.com.au/news/wireless--broadband/sydney-wifi-project-on-track/2007/07/18/1184559848818.html

http://www.zdnet.com.au/news/communications/soa/Unwired-picked-for-Sydney-free-Wi-Fi-scheme-/0,130061791,339283253,00.htm

http://www.zdnet.com.au/news/communications/soa/Free-Wi-Fi-network-comes-to-Sydney-centre/0,130061791,339281269,00.htm

http://blog.freesydneywireless.com/

http://www.wififreespot.com/aus.html

Future Scenarios

The following Future Scenarios project two different possibilities for imagining Sydney 2030.

Scenario 1 – Glitching


In 2030, Sydney has become the ‘ideal’ city. The post-card that Jan Gehl and Clover Moore had dreamed some 20 years before. George St is completely car-free carrying instead a light-rail network, pedestrian boardwalks among rows of trees and symbolic water features. The Cahill Expressway has been removed and the Circular Quay railway line has been relocated underground. The Western Distributor has long gone and the mono-rail finally dismantled. The ‘ground plane’ has been ‘rescued for the pedestrian’. Far from a homage to ‘delirium’ Sydney has become a stroll in the park. Sydney is the host par excellence for the ‘big event’. Real Estate values have sky-rocketed. It has become the domain of the uber rich global citizen. They ‘occupy’ the city and picture themselves there. For others, it is a theme park, a spectacle of perfection. Families, tourists, cyclists, joggers and shoppers venture into the city zone as part of the program to activate the ground plane. But access above the street is largely denied. The city is sustained on it’s own image. Webcams replace CCTV cameras. The city is live streamed from a controlled ‘point of view’.

Sydney City’ of 2030 does not accommodate ‘ordinary’ citizens. They live outside the central city zone in new emerging cities. Development in these new cities has been contingent rather than planned. They have largely emerged out of sight and therefore out of control. As a result they are more complex and culturally diverse. Many prefer these cities. They have no access to the Harbour but this is no longer a value. They have rejected ‘Sydney City’ altogether. Others remain fixated on this non-real environment, this artificial park at the centre of their new city. They sustain it and some come to despise it. They know the weaknesses in the program and look to exploit it. The game begins…

Glitches

In computer gaming a ‘glitch’ means ‘a slip’ a momentary breakdown of the code, a revelation of a fault in the program. Glitchers are those that take advantage of the error. Sometimes they use it to win, other times they use it to explore beyond the framework, to create new narratives. While Glitches are generally understood to be mistakes there is some speculation that they are actually programmed into the game to give advanced users an alternative space in which to play.

In Sydney 2030 ‘glitching’ becomes a tactical way to engage in the perfect city. A glitch in free WI-FI coverage provides momentary ‘off air’ space. An unsolicited art installation in Martin Place becomes a ‘glitch’ in the event programming of the city. Hacking into the ‘Webcam’ stream to disseminate a political message is as provocative as ‘No War’ on the Opera House. Electronic facades are hacked to broadcast not advertising but art. Space is hacked, real estate vacancies are taken over by artists to create momentary programmatic glitches in the commerce driven culture. But are all of these activities subversive or were some written into the program?


Scenario 2 – Re-pro City

Technology pervades our experience in Sydney 2030 in ways unimaginable just decades before. The downscaling of the global military economy to address the looming environmental crisis led to a global focus on technological advancement. This in turn brought about unprecedented changes in our environment; physically, politically and socially. Change is rapid. All forecasts for the implementation of technologies just imagined in 2010 have been collapsed and have arrived. The distinctions between the physical and the digital have blurred.

Contrary to the fears of some back in 2010, Sydney is not overwhelmed by the systems and infrastructure of control. It’s citizens are not forced into a state of submission by technology or the control mechanisms of the state. Alternatives have emerged, democracy has become faster and more active, the mechanisms of the old state were too cumbersome to keep pace. We vote to change our world constantly. The physical environment has begun to dematerialize. Public and private spaces are built to be reprogrammable; to facilitate constant customization. Waste begins to be eliminated from the process. Virtual systems replace our attachment to the object.

The old rules of urban planning have become obsolete. Changes that once took years can now take weeks, even days. A small community from Zimbabwe moves to Sydney. They establish themselves in the Bridge and Phillip St sector. Their culture infiltrates the surrounding cultures over night. The city is re-programmed to accommodate. Existing residents are excited by the new restaurants, grocery items and cultural venues. Some residents reprogram their apartments, adapting their private space to these new influences.

Saturday, April 5, 2008

The Naked City

Sydney CCTV 08.02.2007

http://www.youtube.com/watch?v=wE2F2qKc3qs

Friday, April 4, 2008

Glitching

'Glitching is the controversial practice of finding and exploiting flaws in modern video games to achieve something that was not intended by the game designers. Gamers who engage in this practice are known as glitchers (or cheaters, depending on whether or not you agree with glitching.) While the term is mainly a neologism it derives from the German glitschig, meaning 'slippery.' Glitchers can be found on console video games as well as computer games. With the advent of high speed multiplayer gaming in the form of services such as Xbox Live and Playstation Online, glitching has grown in popularity. Despite this gain in popularity, glitching is still considered a subculture of gaming and has retained a negative image in the eyes of many gamers.'

Wikipedia entry on 'Glitching'

Monday, March 17, 2008

Sydney : the Vertical City

 

An analysis of Jan Gehl’s report ‘Sydney Public Space Public Life Recommendations’

 

Jan Gehl’s analysis identifies a range of conditions that present advantages and disadvantages for the future development of Sydney as a dynamic inclusive and liveable city.  The recommendations in his report, however, seem to supplant onto our city a ready-made set of solutions implemented elsewhere, most notably the strategies employed in the city of Copenhagen. Is this the best solution for Sydney?

 

This analysis of ‘Sydney : Public Space Public Life Recommendations’ will consider the  presumptions of Gehl’s analysis, methodological approach and the urban theory underpinning his recommendations.  It will also pose the question, is this vision big enough?  What is it that makes Sydney difficult and unique to cultivate as a future city?  How can these specific conditions be the catalyst for imagining something else?

 

 

The City / The People

 

The first part of Jan Gehl’s report presents an analysis of Sydney’s physical attributes and conditions, then moves on to an investigation of the people that inhabit and use the city.  Linked to these findings are observations related to patterns of behaviour and programmatic distribution within the city.

 

Underlying the anaylsis are a few key assumptions:

1.    There exists a major problem. The city is choked with traffic and the public realm, by consequence, is weak.

2.    The public realm is defined as being on the ground plane; experienced from the perspective of the pedestrian.

3.    The city (aka ground plane) is uninviting for pedestrians.

4.    The city does not connect adequately with it’s ‘natural’ attributes.

 

The ‘site’ of Gehl’s analysis is the City itself, defined as being bounded by Central Station in the south, Circular Quay in the north, Darling Harbour in the west and the Domain in the east.

 

Sydney’s natural physical features are highly valued – the harbour, vast parklands and undulating topography make Sydney a very ‘attractive’ and unique city on the world stage.  Added to this are great achievements in the built environment such as the iconic Sydney Opera House and Harbour Bridge. The preservation of heritage buildings, the ‘coherent waterfront’ at Circular Quay and significant ‘pedestrian spaces’ such as Martin Place are listed as ‘major achievements’. Also deemed ‘good’ are a number of government initiatives such as design codes to unify city streets through street paving, signage, furniture and tree plantings and the masterplan for Barangaroo, the East Darling Harbour site.

 

However, Gehl concludes that Sydney has some ‘major problems’ too.  All the result of bad urban planning and development. It is an ‘introverted city’ due to the significant roadways located at the city perimeter (Eastern Distributer, Western Distributer and the Cahill Expressway) leaving the city ‘cut-off’ from the Harbour. The inner city is dominated by traffic. Many city streets our identified as ‘service coridors’ for the free-way. It is a ‘mono-functional’ city.  Four distinct ‘zones’ of program (defined as the culture district, business district, consumer district and fun district), prevent diversity and lead to busy periods and quiet periods across the city.  One of the most significant problems Sydney faces is that it is a ‘high city’ with narrow streets (and footpaths).  This leads to micro-climatic problems such as significant overshadowing of the ground plane and high winds. Large buildings diminish the laneway network and service corridors adding further stress to the congestion of the main streets.  There is no street heirarchy. No coordinated cycling routes, open are disconnected, scattered across the city with very weak pedestrian connection.

 

Within this research Gehl makes many insightful observations. For instance he discusses how New York City’s unique ‘districts’ are based on spatial changes, defined by the architecture and density of occupation rather than on a change in programme, as is the case in Sydney.  Districts in New York are ‘distinct’ but all maintain a healthy ‘mix’ of activity type.  Another important observation is the ‘absence’ of particular user groups from the Sydney CBD.  Conspicuously missing are the under 14 and over 65 age groups, along with those with accessibility difficulties. Student life is also largely absent with none of the universities or major educational institutions having a presence in the heart of the city (unlike RMIT in Melbourne for instance). Yet another key issue pertains to the ‘grain’ of the city.  Gehl observes that large tower buildings often present inactive facades or large grain spaces at street level. A fine grain of street frontages (smaller spaces on the public realm), encourages more activity.

 

Gehl’s research is exhaustive and many of his observations about the ‘conditions’ that define the existing city of  Sydney are highly valid. But what is interesting in his report is the way in which these ‘conditions’ have been framed. We are being ‘primed’ for a set of logical conclusions, and then responses, to these percieved attributes and problems. How then do we end up with the same strategic plan as Copenhagen?

 

 

 

Gehl’s Key Recommendations

 

Car-free Carefree – Noise and pollution generated from traffic are choking the city – driving it to breaking point.  As Clover Moore puts it in the introduction to Gehl’s report, it is time to ‘rescue the pedestrians’.  Cycling networks are to be developed as a viable alternative transport mode. Significant traffic management strategies aim to reduce through traffic, reduce traffic speeds, limit parking opportunities within the city and disconnect city streets from the freeways. The car is to be slowed down and squeezed out.

 

Connections to the Harbour (at all costs) – the Cahill Expressway and Western Distributer are identified for removal to permit the city to re-connect with the Harbour.

 

Reclaiming the ground plane – The life of the city is reinforced at ground level, underground and above ground activity is identified as a problem that detracts from the public realm, rather than an offering an alternative city space. The base of the ‘tower city’ is the site for action – reactivation of street frontages, the incorporation of ‘fine grain’ spaces and strongly connected pedestrian networks are championed.

 

Solving Main Street – creating identity – this strategy presents the logic for the development of new squares and becomes the ‘centre-piece’ of the urban remedy – A completely car-free space - A pedestrian street supported by a light rail network that is noise and fume free – the devlelopment of 3 major civic squares – Belmore Park, Town Hall and Circular Quay, add an identity and pace to the street.

 

Gehl’s ‘recommendations’ are a mix of significant urban changes and small scale initiatives. But do these plans run the risk of turning Sydney into a glamorous ‘show-piece’ that more closely resembles the controlled excitement of a ‘theme-park’ than the complex, messy and intense site of the city?

 

In the introduction to the ‘Sydney Public Space Public Life Recommendations’ Jan Gehl’s approach to urban planning is given a strong platform based upon his previous work in urban planning and his writings.  His book from 1971 titled ‘Life Between Buildings’, is said to describe the ‘life that takes place in the spaces between buildings’ (p.8) His approach to reforming urban environments begins, with the ‘human dimension’ as a ‘starting point’.  These statements create a powerful image, a human scale approach to urban planning.  Yet they also offer up the potential of something else.  What if the ‘spaces between buildings’ and the ‘human dimension’ were seperated from the site of the ‘ground plane’?

 

 

 

What if…

 

One of Sydney’s key conditions, and according to Gehl, major problems, is that it is a ‘vertical city’. A ‘high city’ that is exacerbated by narrow streets creating a plethora of problems including unpleasant micro-climatic conditions on the ground below.  It adds to the alienation of the pedestrian on Sydney’s streets and is reinforced at the base of the tower by the lack of fine grain spaces. 

 

Adding a fine grain to the city will help attract city life.  It is afterall what has lead to the success of Melbourne’s inner city. The revitalisation of the laneways gives their city a space that works on the human scale.  Combined with liquor licensing laws that accommodate small scale bars, coffee shops and restaurants that can move between operating in all three capacities over the course of a day, the shift in ‘scale’ has created the means for a strong alternative culture driven by students and young entreupeneurs who actively occupy the city.  Melbourne has found a way to inject life and diversity into its streets.

 

So it seems natural for Sydney to look to Melbourne’s inner city redevelopment as a solution to its problems. But perhaps a direct transplant is not the best strategy.  One Melbourne precedent that might be more appropriate as a catalyst is ‘Curtin House’ located on Swanston Street (main street), Curtin House is an inner city block experienced in the vertical plane.  Over 6 or so floors are a maze of alternative clothing shops, book stores, bars, and even outdoor cinema.  You can become lost in Curtin House for hours. It is a vertical laneway full of secret spaces to be discovered in the best Melbourne tradition.

 

Sydney needs, as Gehl suggests, the introduction of more residents, programmatic diversity and a finer grain to the city fabric that is capable of accommodating human scale activity. But what if this grain is considered vertical not just horizontal.  Will the increase in ‘virtual’ connectivity create the conditions that permit the breaking down of the large scale.  Will the businesses of the future require the same scale of space that they require now?  Could these spaces begin to break-down.  Could facades begin to be opened up to accommodate small scale ‘pockets’ of community life? Rather than removing our streets in the sky could they not be reinterpreted as a valid space in another dimension.  Could high level pedestrian networks provide a canopy to a multi-tiered understorey of activity below. Creating a 3D rather than 2D public realm? Truly occupying the ‘space between buildings’ and creating a city that responds to the conditions, whether positive or negative, that make Sydney what it is?

Friday, March 14, 2008

Sydney 2030...so cool!

http://www.youtube.com/watch?v=O0ppBEhNRBo

Thursday, March 13, 2008

Projection 1 : A-void(s)

Scenario

Sydney 2030 - The city is saturated with virtual connectivity, every move is monitored, physically and virtually.

Projection
A-void(s) are connection voids (respites) within the public realm.  Just as a park is a physical relief from the built city fabric, A-void(s) offer the opportunity for the development of  a new kind of space, promoted by a new sense of relief.  An alternative intervention in a new city life.

Mapping 1 : Physical / Virtual Public Space

Scenario

How can we understand the use of public space via a technological device? How will a mapping of public space lead to identifying new spatial environments?

 

Action 1

Physical / Virtual space

Document the activity of a number of busy public spaces across the city.

1. How many people pass through the space?

2. How many people engage with other people within that space?

3. How many people are connected with someone outside of the space via a device? (Mobile or Laptop.)

4. Are certain locations more virtually connected than others?  Are these the busiest locations?

5. Map results

Event : Chinese New Year 2008

Duration :                   Friday 1st Feb to Sunday 24 Feb – official events period


Location :                   Several locations were used during the course of the Chinese year celebrations.

·     Belmore Park - site of the official launch and Chinese Markets from the 1st to the 3rd Feb.

·     Chinese New Year Street Parade – Cnr of George and Park sts to Tumbalong Park Darling Harbour.  The Parade begins and ends outside of the traditional Chinatown district of the city. Feb 10.

·     Dragon Boat Races (Darling Harbour) 16th and 17th of Feb. Onshore food markets.

·     Living Colour display – flower arrangements portray Chinese motifs throughout city locations. http://www.cityofsydney.nsw.gov.au/cny/documents/SLC_Brochure.pdf 12 Feb to 23 Feb.

 

Spatial

Consequences :        Chinese New Year celebrations included a number of different types of events with different spatial impacts.  The ‘Street Parade’ engages directly with the space of the street.  Like all street parades it invades the city in a more direct and confronting way than an event in a park or a sanctioned public gathering space.  Street parades energise the city and provide a form of spectacle that disrupts usual uses.  Music, dance and cultural symbolism make this event unique for its performative and ritualistic funcitons.

 

                                    Other events held in Belmore Park transform the space completely and move a cultural event into a space that is occupied by people from many different cultural backgrounds.  The proximity to Central Station creates easy access to the event for anyone travelling to the heart of the city.  Although the physical and visual connections between the station and the park are limited and do not permit direct engagement.

 

Secondary

programmatic

events :                 The Chinese New Year celebrations are sanctioned by the City of Sydney.  Street parades and Park events require official support.  These events encourage a whole range of other non-sanctioned activities such as Chinese New Year banquets in the various Chinese restaurants across the city and performances.  Many of these non-official events occur in Chinese sectors of the community.  The main events do create an atomosphere of festivity within the city and permeate other spaces such as tv, radio, and the internet.

 

                                    As a cultural event, virtual connections of simultaneous events occurring throughout the world create another space where this event plays out.

 

Physical

reshaping of

city fabric :                  Streets are busier, particularly in the Chinese sectors of the community.  Flags across the city identify the event.  Garden displays throughout the city identify the event.  Music, dance and performance alter the normal street activities. Lanterns in Belmore park and across other sites in the city visually change the appearance of the city. Street parade temporarily interjects into the normal city life.

 

Technology

to drive social

economic

cultural change :        Amplification of music in street parades.  Cameras, video cameras and mobile phones capture the moment. Internet, tv and radio relay information about official events and facilitate broadcast of events that have occurred.

 

Links :                        City of Sydney

                                    http://www.cityofsydney.nsw.gov.au/cny/default.asp

                                    Official website of city of sydney programmed events


Sydney Fun website -

http://www.sydneyfun.com.au/sydney-chinese-ny-parade-today/


You Tube

http://www.youtube.com/watch?v=MseWPuiweBo&feature=related

 

                                    Flkr

                                    http://www.flickr.com/photos/cityofsydney/

 

                                    Out to space

                                    Private blog

                                    http://www.outtospace.com/sydney-chinese-new-year-parade-2008/

 

                                   

Stats:                          Number of people at the main events?

                                    Map population increases during time of event.

Monday, March 10, 2008

Free Wifi - Sydney 2008 / 2030

Free wi-fi has begun its infiltration into our cities and with it comes a communication network to identify these sites to interested users. Speculation has also begun to arise as to when and how the whole city will have access to free wi-fi.

http://www.wififreespot.com/aus.html

http://blog.freesydneywireless.com/

We might assume that in 2030 free wi-fi, constant connection, will be a given across the CBD and perhaps even greater Sydney. What will this mean for workplace structures; work-time and free-time?  Will a defined physical space still be required to house staff like it is now?  Might the CBD become more fluid in terms of program and spatial requirements?

Intervention 1 : Change the Tune


Proposition :             To instigate an intervention within the Devonshire street tunnel that promotes interactivity between the users of the tunnel and the workers (the buskers) via contemporary technology that is employed as an agent for change.

 

 

Context :                    The Devonshire st pedestrian tunnel bridges the urban divide of the city railway network, physically connecting Surry Hills in the east with Haymarket and Ultimo in the west.  However it is also a significant gateway to the city, directing commuter traffic from across the Sydney metropolitan area with the top of George St, UTS, Ultimo Tafe, Sydney University and the entertainment precincts of the Sydney sporting grounds and Fox Studio complex.

 

 

                                    Built around 1906 when the current Central Station was opened, the Devonshire street tunnel follows the line of the former Devonshire street.  As a long underground pedestrian passageway with facilities limited to the entry and exit, it is a remarkedly ‘blank’ space with a single purpose of transfer. The walls of the tunnel were once host to a combination of amateur and street art.  In 2006 the street art panels were replaced with photos (manipulated to appear like paintings) celebrating the railway. All alternative and political murals were removed.

 

The tunnel has long been an important venue for buskers who are able to access a steady stream of passersby. (In 1998 research revealed that around 6,000 people an hour pass through the tunnel). http://www.parliament.nsw.gov.au/prod/PARLMENT/hansArt.nsf/V3Key/LC19980528007

The music offers some sense of passage and temporality to the experience of moving through the tunnel although the repitoire is tired, limited to a handful of hits from the 70’s.

 

 

Concept :             To create performances within the tunnel that are the result of audience input.  To create nominated periods for these performances that might effect occupation of the space of the tunnel.

 

Realisation:               A number of busker’s will be approached about participating in an event that will involve performing songs that are nominated annonymously by their audience.  The audience will be invited to text a ‘special request’ to a mobile phone number in the possession of the TACK group.  TACK will source copies of the most requested tunes and distribute to the participating buskers.  The buskers will add the chosen songs to their repitoire.

 

                                    The ‘play-list’ will be performed at a nominated time.

 

It is assumed that the audience will respond more positively in terms of donations given a more direct engagement with their music.

 

 

Device:                      The mobile phone.

 

 

Graffiti Tactic:            Ambiguous / provocative advertising will be placed in the Fx magazine (free mag handed out to commuters at the entrance to the station).

 

                                    The first ad will contain the mobile phone number.  A follow up add will promote the performance.

 

                                    The advertising itself becomes a reason to pick-up the magazine. (This will be used to leverage free advertising space).